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SMIDSY general FAQ.
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Back in 1999 we were all members of a social mailing list for bikers
called Ixion - most of us still are. Many Ixies maintain their own
bikes or have other mechanical hobbies. For example, there was already
a Team Ixion formed for bike racing and another for moped racing.
There was a discussion about Robot Wars cos it was just in its second
series and starting to take off. Enough interest was roused to form a
Team Ixion for RobotWars. So we started another list and got on with
discussing it at length. Because of this unusual start, most of us
didn't meet the others till we needed to start doing something
tangible. We call our meets 'Buildfests', for obvious reasons, and
there is a great feeling at the start of one when a new face turns up on
a new bike, and introduces themselves as someone you have been chatting
to for months.
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Sorry Mate I Didn't See You!
See here for more.
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So you saw us beating up everything in sight, eh? That's good ;-) The
team that day was different because we have lots of team members, so we
don't always field the same team for the actual events.
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A lengthy discussion by email, with all ideas thrown into the pot till
we came down in favour of the 'bot approximately as you see it today.
The final decision was pretty much made by Andy posting complete
blueprints for his design, which was further than anyone else's ideas
had got by far.
Many elements of SMIDSY were chosen with the Gauntlet in mind, but that
aspect of the game was dropped before we ever fought. Luckily, being
low-slung, stable and manoeuverable is good in a fight too!
See here for more.
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In terms of our basic principles (very tough, invertible, hammer-like,
jaws), nothing at all. Internally, lots of changes. We have rebuilt
the entire robot for the 2001 War, because the weight limit was
increased by 20kg, which was enough to fit in a whole new weapon - a
200mph, 15kg disk which damages walls, other robots, bits of wood, my
thumb, whatever comes near it!
At the same time, we built a new chassis, better jaw actuators,
re-organised the insides to give more room, pretty much everything was
rebuilt, better than before, and in only about twice as many weekends as
we estimated. Once again, our thanks to the Pugh family for playing
host to lots of bikers who turn up, make a lot of noise with machine
tools, sleep all over the house and then vanish into the night.
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Well, this is something that everyone learns the hard way. Radio
'noise' in the arena is terrible, and our radio receiver setup had
some pretty basic errors. There were so many radios around, and so many
unsuppressed motors (including our own - d'oh!) that the radio receiver
couldn't pick our transmissions up and we were left a sitting duck.
That got fixed pretty soon, once we realised how important it is, and
now we check our radio status and range very carefully before each
fight.
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Well, you start with an idea for the best robot around, but you've
probably already been daydreaming about that for ages ;-) Next you will
need some degree of workshop facility, more cash than you expect (we've
spent about three grand so far), and access to some fairly serious
skills. We have a couple of people who can weld, an electronics guru, a
lot of hands and a Doctor of Engineering. You can get on with less,
of course, but think about each part of your robot design and work out
what will be needed to make it work. For example, a welded chassis is a
lot stronger than the same metal bolted together, so try to get someone
on the team who can weld.
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Last year's war had a team who claimed to have spent five pounds on
their robot and blagged everything else. That said, we have no idea how
they managed it - we think a more reasonable minimum is about five
hundred quid.
If you want to keep it cheap, then the first thing we suggest is
prototyping everything very carefully. Don't laugh - the first ever SMIDSY
prototypes were made from Technical Lego and cardboard!
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The very first thing, if you are building for Robot Wars, is to contact
them for their rules and guidelines. After that, you need to work out a
lot of things. How is it going to drive? Four wheels or three, or a
walker? Where is the aerial going to go - if it's too near any metal it
won't work. What motors will you use? What is their power rating and
what batteries will you need to support it? How will everything 'talk'
to the other bits?
For more info, see our
Technical FAQ.
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You really don't want to 'do a Razor' and have your whole effort fail
cos a 20p bit of kit broke on the day of the fight. Check out good quality
electrical connectors so that you don't break down by losing power. Make
sure you use the manufacturers' recommended tools for making your
connections.
If you have a chassis and you are bolting armour to it, rivnuts are
ace; much easier than nuts and bolts. You will be taking your
robot to pieces many more times than you expect.
Mentioning the chassis; if possible, have a strong, welded, chassis.
This means that you need to find someone who can weld, but it adds a
lot of strength to your machine. Remember, if the frame bends, it
won't work as designed, you won't be in control and you won't win.
Think carefully about the layout of the parts of your robot. Make it as
modular as possible, and make sure that you can remove any module without
having to remove much else first. We found out the hard way that you will
lose a lot of time if you have to take bits out just to get to the bit you
want. Equally, if and when you make something permanent, make sure you've
thought about how not being able to remove it will affect everything else.
You should be worried about connectors vibrating loose, but also about
having to remove an entire wiring loom to change the pinout on one board...
Finally, be very careful about weight. A hundred kilos sounds like a
lot, but it adds up pretty quickly, and trying to pare down your robot is a
nightmare. Don't get in the situation where you have to do it.
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Captain Mik's ramblings are the best answer to that ;-)
"Hectic and dull all at the same time. You spend a lot of time sat
around trying to stop Andy from stripping the robot to bits because he's
bored. Robin sneaks off and steals doughnuts all the time and you just
chat with other roboteers and wait for something to happen. Then you
find you've got 15 minutes before your fight and everyone is charging
around and while you've been sat around for ages suddenly everything has
to be done NOW and the next thing you know you're lined up with the
other robots in your bout doing exactly what the stage hands say to keep
everyone safe.
"You put the 'bot into its pen and make sure it works, drive it out on
to the arena and walk up a set of metal stairs, emerging into a small
box in the hot bright glare of the lights with a huge hyped crowd in
front of you and all the time hoping it's going to work and you haven't
forgotten anything and it's all charged up. Questioning each other in
case you've forgotten anything. The countdown comes over the speakers
and you're fighting for all your worth, trying to spot what's happening
all over the arena, trying to do damage, keep from being damaged,
compensate for any problems, win the bout.
"Finally it's over, you feel like you've just finished a running race,
you float through the interview (or glower and worry about all the
damage) then it's down the stairs to your robot, on the trolley and out
of the stage hands' way. Wondering what needs attention. If you got
badly damaged, like we have in the past, you're worrying about how long
it will take to fix, just how much damage is under the axe holes in the
armour and if you will have enough kit and time to get it working again.
It's then hectic right through until you've repaired the damage and you
are sat ready to fight. Then it slows down to dull again, until you're
called to go once more. Andy looks suspiciously at the robot. Robin
disappears when you're not looking and comes back grinning and
chewing...
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We can't say too much about RWE because it hasn't been shown yet.
Suffice to say we fought a couple of times, but SMIDSY Version Two was
still very new and lots of bits needed to bed in properly. Don't worry
though, you'll see plenty of carnage.
Last modified: 2003-08-04 19:23:13 127
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